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The Last Edamame

A fast-paced tabletop game of stealing, swapping, and salt. Empty your hand. Hold the bean. Win the game.
🫛

One Edamame to Rule Them All

There’s exactly one Edamame card in the entire deck. Every other card is a tool, a weapon, or a trap. The race is on to empty your hand down to just the “Last Edamame”.

🥷

Steal, Swap, Sabotage

Ninja-steal from opponents. Swap entire hands with Tako Toss. Force everyone to draw with Bento Bomb. Every turn is a calculated gamble wrapped in delicious chaos.

Fast & Furious Rounds

Pair-based mechanics keep turns quick and punchy. Play a matching pair, trigger its effect, shed cards. 15-30 minute games that demand “one more round.”
Meet the Cards

Your Sushi Arsenal

54 cards. 14 types. Infinite ways to annoy your friends.

“It's like Uno™ and a sushi bar had a baby, and that baby chose mayhem.”
— Every playtest table
(basically)
How to Play

Learn in 60 Seconds

(If you can eat sushi, you can play this game)

The Objective

The goal is simple: Empty your hand until you are holding exactly ONE card — and that card must be “The Last Edamame.”

The Last Edamame is the most precious, adorable thing in the universe. Everyone wants it. Everyone will fight dirty to steal it. You must frantically collect and play matching pairs of cards to shrink your hand size, all while surviving your opponents’ attempts to bloat your hand or steal your prize.

Setup

2-6

Players

54

Cards

15-30

Minutes

8+

Ages
1

Remove "The Last Edamame" and all "Freaky Edamame" cards from the deck.

2

Shuffle the deck and deal 5 cards face-down to each player.

3

Insert "The Last Edamame" and the "Freaky Edamame" cards back into the remaining deck.

4

Shuffle again and place the deck in the center of the table. This is your Draw Pile.

5

Leave space next to the Draw Pile for a Discard Pile, and space off to the side for the Exile Pile.

Gameplay

The player who most recently ate sushi goes first. 

1. Draw a Card

Draw one card from the Draw Pile.

2. Play Action Pairs

To trigger an action, you must play a Matching Pairfrom your hand (e.g., two Wasabi Blasts, or one Wasabi Blast + one California Roll wild card).

You can play as many pairs as you want on your turn to dump cards quickly. Playing a pair triggers that action's effect once.

After the action resolves, place that pair into the Exile Pile. Exiled cards are permanently removed from the game.

⚠️ Two California Roll cards cannot be paired together.

3. Discard a Card

Place one card from your hand face-up onto the Discard Pile to end your turn.

Or
End your turn with an empty hand. On your next turn, you' ll draw the three top cards from the draw pile into your hand to start your turn.

⚠️ Discarding a card immediately ENDS your turn!
Play continues clockwise to start...

Winning the Game

The clock is always ticking. The game ends instantly in one of two ways:

🎯

The Perfect Drop

The moment a player has exactly ONE card left in their hand, and that card is The Last Edamame, they must immediately reveal it, drop it on the table, and declare victory!

💀

Sudden Death

If the Draw Pile ever runs completely empty, the game freezes. Everyone reveals their hand. The player holding The Last Edamame wins!

The Cards

Glossary of Mayhem

The Last Edamame×1
Does absolutely nothing but look aggressively cute. Keep it hidden in your hand. You cannot play this card. You need this card (and only this card) in your hand to win.
Freaky Edamame×5
This is the ONLY card you play as a single card! When played to the Exile Pile, two things happen:

1. If any player is holding The Last Edamame, they must reveal it and place it in the Discard Pile.

2. Take the Discard Pile ONLY and shuffle them back into the Draw Pile. The game just got a massive reset, and everyone hates you.
If no one was holding The Last Edamame, you still trigger the massive shuffle. You just reset the game for no reason!
Wasabi Blast×4
Force the next player to draw 3 cards. The perfect weapon to stop someone who is close to winning.
Bento Bomb×4
All other players draw 3 cards. Absolute, hand-bloating chaos.
Soy-nami×4
Reverse the direction of play.
In a 2-player game, this acts as a "Skip".
Tako Toss×4
Swap your entire hand with a player of your choosing. Devastating if you swap with someone holding only one card!
Sticky Rice×4
All players pass their entire hands one position in the current direction of play.
Dinner Bell×4
All players simultaneously choose one card from their hand and pass it face-down in the current play direction.
Ninja Steal×4
Give a card from your hand to an opponent, then look at their hand and steal a card of your choosing.
Soy Sauce Shake-up×4
Privately view another player's hand. Knowledge is power.
Chopsticks×4
Give an opponent one card of your choice. They must give you a card of their choice in return.
Tofu Trade×4
Give an opponent one card of your choice. Receive one random card from their hand.
The Menu×4
Dig through the trash! Take one card of your choice from the Discard Pile and put it in your hand.
You cannot take a Freaky Edamame.
California Roll×4
Wild card! This card can be paired alongside any Action Card to complete a pair and trigger its effect!
You cannot play a pair of California Rolls.

Edge Cases & Weird Stuff

Winning on an Opponent's Turn

YES, this can happen! If an opponent steals from you or forces a trade, and accidentally leaves you holding exactly ONE card (The Last Edamame), you instantly win on their turn!

The Empty Hand

If a card effect (like a Tako Toss or Ninja) leaves you with 0 cards in your hand, you are immune to forced trades/passes like the Dinner Bell. On your next turn, simply draw 3 cards, and start your turn. If you empty your hand on your turn, simply end your turn without discarding.

The Mid-Action Zero

If playing an Action Pair leaves your hand completely empty, ignore any part of the action that requires you to give a card away (like with Ninja, Chopsticks, or Tofu Trade). You just get to steal or trade for free!

No Stacking or Blocking

If someone plays an attack on you (like a Wasabi Blast), you take the hit. You cannot play a matching pair as a "reaction" to block or stack the attack onto the next player.

Impossible Actions

You cannot play an Action Pair if its effect is impossible to resolve (e.g., playing The Menu when the Discard Pile is completely empty).

Be the FIRST to hold the Bean

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© 2026 The Last Edamame. A 2 Peas Game Co. production.